8/25/2023 0 Comments Roblox grey logoGame. Wait(length+1) - waits for tween to finish +1 second for aesthetics (optional) Local tween = tweenService:Create(,tweenInfo,info) - creates tween Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the. Info.Offset = Vector2.new(0,-1) - creates the tween target, you will have to mess with this if you use different angles (this is from the bottom, -90) Wait(2) - so the player can spawn in, you will need to change this Style with custom themes Change the background, color, schemes, fonts, and more Share your own themes too Show more. Local tweenInfo = TweenInfo.new(length,) - creates tweeninfo, you can configure this Most popular Themes, Skins & Backgrounds. Local length = 3 - you can modify this if you are using ContentProvider Game.StarterGui:SetCoreGuiEnabled(,false) - optional Browse our list of Roblox Color Codes or BrickColor Codesthe preset named colors used in developing games for the online platform Roblox. Enabled = true - optional, only if you have the GUI disabled for studio editing purposes Here is the script you will have: local tweenService = game:GetService("TweenService") - defines tweenservice Now we get to the amazing scripting part of this tutorial!Ĭreate a LocalScript wherever you want, but make sure you know how to reference the different objects (I will place mine inside the Logo ImageLabel/ImageButton). You can mess with the rotation of the UIGradient to make it gain colour from different angles, however I will just do it from the bottom (rotation -90). Three keyframes, the first one is white and the rest are black (or a dark colour). Make the gradient something on the lines of this: Once you have these things completed, you will want to place a UIGradient into the logo object (ImageLabel/ImageButton). Both of these methods work, it’s just personal preference. For example with RelativeYY: UDim2.new(.5,0.5,0), or with RelativeXX: UDim2.new(.2,0.2,0). Use scale to size it and use the same scale for both axes. Then you can place it anywhere you want with Position. 5.5 and the SizeConstraint is RelativeXX or RelativeYY (so that it is square). Make sure that the logo’s AnchorPoint is.
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